How a round works
The first roll is the come-out roll. On the Pass Line, a 7 or 11 wins and a 2, 3 or 12 loses. Any other total (4, 5, 6, 8, 9 or 10) becomes the point. The shooter keeps rolling: the point again wins, a 7 first loses.
Don't Pass is the reverse bet, except that 12 on the come-out is a push.
The bets and what they cost
| Bet | Pays | House edge |
|---|---|---|
| Pass Line / Come | 1:1 | 1.41% |
| Don't Pass / Don't Come | 1:1 | 1.36% |
| Odds behind Pass | True odds (2:1 on 4/10, 3:2 on 5/9, 6:5 on 6/8) | 0% |
| Place 6 or 8 | 7:6 | 1.52% |
| Field | 1:1, 2:1 on 2 and 12 | about 5.6% |
| Any Seven | 4:1 | 16.67% |
Tips for your first sessions
- Bet the Pass Line and add odds when a point is set; that is the lowest-cost way to play.
- Skip the centre of the table: hardways, horn and any-seven bets.
- Systems such as the Iron Cross cover more numbers but add higher-edge bets; they make wins more frequent and losses larger.
- Practise in an RNG demo; live craps tables are rare, and RNG versions are where most players learn.
Craps at new online casinos
Most casinos carry an RNG craps game; a few have a live table, such as Evolution's First Person and live Craps. Craps usually counts little or nothing towards bonus wagering, so play it with cash, not bonus money.